How do I make a good AAA game? I'm really struggling to make a good AAA game. Every game I have made is an adventure game so I have the sliders down. I have 2 world design specialists (both of them are also design specialists), a graphics specialist and a dialogues and story/quests specialist. However I always make mediocre AAA games.

If we look at the 9 different aspects of the game development we have only 3 Tec Sliders (Engine, AI and Level Design), 1 neutral slider (Graphics) and the 5 other are design sliders. So let’s say I make an Simulation game, and put all Tech sliders completely at max, and all the design sliders completely down, I still end up with a close to 1

AAA Games aren’t quality… It’s size. You make small games, medium games, large games, but now you have Triple A games… You need to have an R&D lab to research AAA Games. The only thing you can do to improve MMO sales is to make expansions. Basically they setup MMOs in the game to use the buy to play method, so the only income you get from them is game sales, not subs or micro transactions.
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2. Gfx. I will always use the top one only, with the exception of late game, when I will usually have 3d v5 + 3d v6 + 3d v7 all in the engine, as medium games cannot use more than v5, large games tend to be v6 and AAA games for v7. #1. Anaverageguy41 Oct 1, 2017 @ 5:08pm. I generally try and wait for a graphics upgrade for an engine unless I'm
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how to make aaa games in game dev tycoon